
It’s hard to fault it without having seen all nine missions as a whole, though what I can say is that they’re overly reliant on past plot devices, diminishing the impact of its cliff-hanger ending. This pack contains the first three missions and, story-wise, it left me feeling indifferent. Both she and the player must then piece clues together amid swarming danger, in operations fitting her particular skillset. The opening moments has Nova escaping a Terran research facility, warned of mortal danger with no recollection of why, where, and how.

It’s set after the events of Legacy of the Void, the third and final instalment of StarCraft II, and starts in a way that’s surprisingly friendly to players old and new alike.īlizzard managed this by playing the insomnia card.

Note: This review is for the first mission pack (Missions #1–3) of Nova Covert Ops only.Īs you might guess, the nine-mission series focuses on Nova Terra, a notable Ghost agent – they’re the stealth-cloaking, psionic-capable units required for nuclear strikes. It does, however, show promise for what’s about to come. StarCraft II Nova Covert Ops’ first mission pack barely manages to hit that bar, from both a story and gameplay perspective. Modding is a treasured facet of PC gaming, and while it greatly extends a game’s lifespan it also raises the bar for paid DLC.
